C64 Dreams v0.35
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Version 0.35 of C64 Dreams is now available! It features 500 new games (for a new total of 2500!) and a ton of improvements and new features. This update has been an absolutely monumental undertaking. This will likely sound ridiculous but I can say in all earnestness and without exaggeration that nearly all of my free time over the past 3 months has been poured into this project (and sporadic work in the 6 months before that). It ended up becoming a much more significant endeavor than I remotely anticipated going into it, not because of the new games that were added this go round, but because of a number of peripheral elements that ended up exploding into a huge project all to themselves.
The most significant of these was the development of a new system which allows you to quickly toggle back and forth between the game and the manual. I had to write the code to make this happen, which took a fair bit of experimenting (and a bit of additional coding help by Launchbox users jayjay and JoeViking245, thanks again for that!) but finally came up with something that I'm quite happy with.
Manuals have become a thing of the past these days, but they were once an integral part of the experience. Very often the background story was entirely relegated to the manual. In some cases - like some Infocom games for example - vital information for the completion of the game was contained in the manuals, along with artwork, maps, all kinds of wonderful treasures. So the single most significant addition in this update is incorporating as many manuals as possible in as high a quality as possible.
This leads to the largest task of them all - sourcing the manuals to begin with. I scoured many, many, resources, and even got some additional help in this undertaking by Timber and Smiling Spectre of the eXoDOS project (thanks again!). Then, just to make things more difficult (because why not) and go the extra mile, I went through the process of converting nearly all of these from pdf to cbr format to improve the experience. There are several reasons for this - the most obvious is that they simply display more cleanly in the incorporated viewer (CDisplay) but this also allowed me to clean them up, divide them up in order to make them more easily readible, and add additional materials (maps, reference cards, etc.) into one combined document. All of this entailed a huge amount of by-hand work, but I think it's absolutely been worth it in the end. The current grand total is 1068 manuals incorporated into the collection, which means that 43% of the games have toggleable manuals. This is actually much more than I ever anticipated when I began.
All of this was the outcropping of an earlier goal for this update - to show some love for text adventures. I know that these are not everyone's thing. I get it, I really do. That's why I wanted to see what I could do to make the experience a little bit more enjoyable. Manuals are definitely a huge part of this - especially in the case of Infocom titles which would regularly have extensive and extravagant documentation - but another issue is that many of these games are entirely silent. The thought occurred to me - there's an ocean of user-made SID music out there... why not try to incorporate some of that and help make the experience a little more atmospheric. The first task was figuring out how to even implement that, but after a fair bit of digging and experimentation I came up with a pretty nice end result which incorporates sidplayfp and mpg123 (depending on whether the music is in native .sid format or .mp3). The next task was finding music that was actually appropriate which ended up being a lot more difficult. I listened to thousands of tracks in the High Voltage SID Collection and on Youtube to find things that actually fit the tone that I was looking for. Low-key atmospheric/ambient music isn't exactly something that's typical for a lot of SID music, even though the chip is completely capable of it. I ended up finding a decent number of tracks that were what I was looking for, though I'm certainly not done on that front. There are some games that I have on the agenda to add some music to that I just didn't find anything I was quite happy with, so I'm still on the lookout. That said, I think you'll be happy with what I've come up with. In the vast majority of cases I've arranged the music into playlists of similarly-themed music that would be appropriate for the game they're assigned to. Each track loops infinitely until you tell it to change to the next. I did this essentially to allow you to change things up if you get tired of a given track.
You can see an example of both the custom music and the manual features in the video below:
With new features come the necessity for new controller and keyboard mappings. You can see the updated controller reference here (all existing notes overlays were updated accordingly):
Updated keyboard controls:
8456 on the numpad = Up, Left, Down, Right Left Alt = Fire Left Ctrl = C= Key ESC = Runstop Numpad asterisk = swap joystick ports Numpad minus is the combo key Numpad minus + Numpad 0 = Eject/Insert Disk Numpad minus + Numpad 9 = Next Disk Numpad minus + Numpad 8 = Previous Disk Numpad minus + Space = Fast Forward (can also hold down PgDwn to activate warp mode) Numpad minus + Numpad plus = toggle controls/notes display Numpad minus + Numpad Return = toggle manual Numpad minus + ESC = Quit Numpad minus + F2 = Save State Numpad minus + F4 = Load State Numpad minus + F7 = Next State Numpad minus + F6 = Previous State Numpad minus + Up arrow = show info on current custom music track Numpad minus + Down arrow = show info on current custom music track Numpad minus + Right arrow = play next custom track (if in playlist) Numpad minus + Left arrow = play previous custom track (if in playlist)
On top of all this, I made a very concerted effort to improve the media and metadata in Launchbox. I upgraded hundreds of covers, added tons of logos, screenshots and other images, and filled in as many gaps as I could. Incorrect matches have been fixed, genre and production info added, and alternate names implemented (Coil Cop / Thing Bounces Back) for quite a few titles (so searching for either will display the corresponding game). It's still not perfect, but it's significantly better than in the previous version.
I also created close to 700 3D boxes and unified the 3D box format across the collection. 3D boxes are now the default view for games. It creates a nice clean look. Thankfully the process is quite quick and simple so I can create more or upgrade existing ones quite easily, assuming I have something appropriate to use as the cover.
All of this work combined became quite the grueling slog but will make things easier going forward. None of these things would have been overly taxing, on their own, if they were only required for new additions - it's the fact that so much of the work encompassed the entire collection - all the manuals, media, and metadata in one sweep. Phew! It was well worth it in the end though, and I'm quite proud of the result. It should be noted that all of this has had a very tangible impact on the filesize of the collection - the previous version was about 5GB without the local magazines and 10GB with them. It's now about 13GB / 19GB! I want to thank -Archivist for agreeing to host C64 Dreams on the-eye.eu and eXo for pointing me in the right direction on that front!
As a quick update on the progress of the collection itself, I've made it through 46% of Gamebase64, parsing through 19,575 out of 42,718 screenshots in that collection. I'm currently making my way through "K". While I certainly still have a long way to go, determining that I'd made it through almost half of GB64 made me realize that I was actually further along than I initially thought. That combined with the newly implemented manual and music systems in this update drove the decision for the larger than normal version bump this go round. In the last update I included a list of my favorite new additions to the collection, but since I focused more heavily on text adventures this time than normal, I thought I'd take a moment to provide some recommendations since this is a genre that I know many are mostly or entirely unfamiliar with and don't know where to begin.
The most obvious answer is "anything by Infocom". There's a reason why they were so famous in this arena, and it's well-earned. You can't go too wrong with any of those (though I certainly prefer some over others). That said, so as not to be a complete cop-out, I'll provide some specific recommendations (and not limited to Infocom). If there's a single game that I can emphatically recommend as the best starting point for anyone new to the genre, however, it's Zork I: The Great Underground Empire. It's wonderful; and very easy to get into even if you're not a text adventure aficionado thanks to the excellent parser that makes the experience about as frustration-free as it can be. The single greatest difference between a good text adventure and a bad one is the quality of their parser and how that interacts with the puzzle design. Some games are extremely strict about what they'll accept, both in the method to achieve your goal and the specific way in which you phrase that method. Something that Zork manages better than many others is making all of that feel natural. You try something that seems like it might make sense and it often works and, if not, you'll at least usually get a humorous response that shows the developers already anticipated what you tried to do. I really can't recommend it enough as a great introduction to the genre. If it's something that's totally foreign to you, I would just encourage you to keep an open mind. Read the manual and try to immerse yourself in the worlds that they've created. And remember to examine everything! I'd recommend taking a look at this page too if you want some general pointers on how text adventures typically function if you're a beginner. Once you've dipped your toes in and want to go looking for more, these are some other recommendations:
The Curse of Rabenstein Eight Feet Under Enchanter Escape from the Shire Federation Hibernated 1: This Place is Death Jack the Ripper Jewels of Darkness Kayleth The Lurking Horror Silicon Dreams Starcross
There's a lot of other great ones out there (and some not so great ones, to be fair). I created a new playlist entirely for all the text adventures in the collection, so check that out as well!
So, with all that out of the way, let's get on with the full changelog. It's a doozy.
Added a new category for Diskmags, with 25 associated mags
Added ability to quickly swap between the game and manual for many games - these are listed on the details spreadsheet in the new Manual column; can switch by pressing Numpad Minus + Numpad Enter or Back + R3 on a controller; manuals can be navigated with keyboard (arrow keys to navigate and -/= keys for zoom), controller (right stick to navigate and LB /RB to zoom), or mouse (scroll wheel to navigate and ctrl + scroll wheel to zoom)
Sourced and converted to .cbr format (and often cleaned up, adjusted, and split into separate pages) over 1000 manuals for use with the new manual feature. Phew! This means that 43% of the games have a toggleable manual. Thanks to jophran, Timber, and SmilingSpectre for helping find some of these!
Added custom SID background music with libsidplayfp (and occasionally mpg123 when the .sids don't loop properly) to a number of text adventures (and a few other games) that oridinarily have no music or sound, detailed on the custom music tab of the game details spreadsheet
Added some configuration options for custom SID background music to Configurator, including the ability to disable it if so desired
Enabled new autowarp feature for games that use TrueDrive wherever possible (cases where it doesn't cause issues) - this dramatically reduces load times and can be particularly useful in games that have very frequent "short" loads but no audio/music (because it mutes the audio when it activates) - a perfect use scenario for this are certain text adventures that have graphics for each area that under normal circumstances might take 10 seconds to change locations and are now essentially instantaneous (games like The Brew are a good example of this)
Added a new generic (not game-specific) bezel with three variations, accessible via the Configurator; V1 is now the default
Reshade support is now included, accessible via the Configurator; once enabled it can be toggled with Numpad / and the Reshade menu can be toggled with Shift + Numpad /; note that it does increase hardware requirements and startup times slightly
Added a new shader (selectable via the Configurator) that only makes color correction adjustments in case you want to disable shaders altogether but still keep the color corrections (I would recommend using Esper though if your hardware supports it)
Added an alternate SuperCPU version of Rescue on Fractalus (right-click / additional apps menu); highly recommended!
Enabled mouse support for Cabal, Deja Vu, and Uninvited (with separate launchers via the additional apps menu)
Created custom joystick controls for Ultima II
Created custom joystick controls for Jungle Trouble
Added a new dynamic playlist for text adventures (any game in the collection with the "Text Adventure" genre tag)
Created separate xmls which can be imported into Launchbox (overwritten) to change the default launch behavior for magazines - the xml that is used by default uses the web versions as the default launch. If you install the local versions and want to use those as the default launch, simply copy the xml from C64 Dreams\C64 Dreams\Magazines\!XMLs\Default Local and replace the one in C64 Dreams\Data\Platforms\ with it. If you ever want to change it back just use the one from the Default Web folder instead.
Asterix and the Magic Cauldron - replaced with +7DHG Easyflash version by Excess
Bucket Wars - updated to v1.3
Card Sharks - replaced with Easyflash version by Excess
Combat School (Boot Camp) - replaced with +3D version by Lurid & Tricycle
Crack Down - replaced with Easyflash version by The Joker
Creatures II - replaced with +10DFIR Easyflash version by Nostalgia
Creatures - replaced with +10DFIR Easyflash version by Nostalgia
Curse of Rabenstein, The - updated to v11 by Laxity
Dig Dug - replaced with Remember version
Dominator - replaced with Easyflash version by Master
Empire of Karn - replaced with +DMW version by Hokuto Force
Frightmare - replaced with +3DG version by Hokuto Force
Infiltrator - replaced with Infiltrator Collection (Easyflash) version by Nostalgia
Infiltrator 2 - replaced with Infiltrator Collection (Easyflash) version by Nostalgia
Italy '90 Soccer - replaced with "New Version" by Fantastic 4 Cracking Group
Knight Games - replaced with Easyflash version by The Joker
Mayhem in Monsterland - replaced with +10DFIR Easyflash version by Nostalgia
Shinobi - replaced with +3D Easyflash version by Mayday!
Spy vs Spy - replaced with Remember version
Turbo Outrun - replaced +8DHF version by Excess
Dark Side - replaced with The Dominators version
Chance in Hell, A - replaced with a Super CPU version and included an altnerate standard C64 version with added music
Driller - replaced with 2000 A.D. version
Dracula - replaced with West Coast Crackers version (has all 3 parts on 1 disk)
Down at the Trolls - replaced with GB64 version (by Elite)
E-Motion (The Game of Harmony) - replaced with +3 version by Triad
Updated Retroarch to 1.9.0
Updated to latest version of the core which now supports, among other things, per-pixel horizontal and vertical cropping, an updated SID engine (ReSID-fp), and automatic load warp for TrueDrive enabled games. Thanks to Pixelpiper for the work on his BC core which prompted the per pixel-cropping implementation.
Added or adjusted custom cropping for 2000 Kung-Fu Maniacs, Abyssonaut, Alcon, Alien Syndrome, Another World, Ballblazer, Bangkok Knights, Bear Essentials, Beyond the Forbidden Forest, Brainway, C64 Snail Maze, Delta, Dominion, Donkey Kong (Oxyron), Draconus, E-SWAT, Forgotten Forest, Fortress of Narzod, Game Over II - Part 1, Gemini Wing, Genesia, Ghostbusters II, Hans Kloss, Harrier 7, Heatseeker, Hyperion II, Interchange, It's Magic, It's Magic II, It's Only Rock n' Roll, Kobo64, The Last Fight, Mega Phoenix, No Mercy, Outlaw, Paperboy, Phobia, Planet Golf, Powerglove, Run Like Hell, Teenage Mutant Hero Turtles, Tiger Claw, Turbo Outrun, Wizball, Wolfling, Worm, and Zolyx. Now everything involving cropping is handled through core options - Retroarch's video output settings are untouched. This means that no manual adjustment should be necessary regardless of your monitor's resolution or aspect ratio! Woohoo!
Adjusted the vertical and horizontal crop settings on Frogger Arcade
Corrected the horizontal crop settings on Jars' Revenge (uses horizontal overscan space)
Made first overlay image for Ballblazer transparent as the game is zoomed in (and the bezel would cover it)
Made first overlay image for Jars' Revenge transparent as the game uses the horizontal overscan space (the overlay was disabled entirely previously, but now you can still access the control overlay while the bezel image is unused)
Switched to new ReSID-fp audio engine (more accurate)
Replaced Teenage Mutant Hero Turtles with correct game (was the Coin-Op)
Dragon Ninja and Bad Dudes vs Dragon Ninja are the same game, removed "Bad Dudes vs Dragon Ninja"
Coil Cop and Thing Bounces Back are the same game, removed "Coil Cop"
Guardian and Stargate are the same game, removed "Stargate"
Changed "Daley Thompson's Decathlon" to "The Activision Decathlon" in LB, as it was matched incorrectly previously
Renamed Summer Games to The Games: Summer Edition and Winter Games to The Games: Winter Edition, and added in Summer Games (1984) and Winter Games (1984)
Renamed "Ice Palace" to "Ice Palace (K-Tel)" because "Ice Palace (Creative Sparks)" was added
Renamed "BC II - Grog's Revenge" to "B.C. II - Grog's Revenge"
Renamed "Dan Dare II" to "Dan Dare II - Mekon's Revenge" and "Dan Dare 3 - The Escape" to "Dan Dare III - The Escape"
Renamed "Demons Kiss" to "Demon's Kiss"
Renamed "Judge Dredd" to "Judge Dredd (Melbourne House)" because "Judge Dredd (Virgin Mastertronic)" was added
Renamed "Deadline" to "Deadline (Visualize Software)" because "Deadline (Infocom)" was added
Renamed "Frankenstein" to "Frankenstein (Zepplin Games)" because "Frankenstein (CRL)" was added
Renamed "Haunted House" to "Haunted House (Alligata Software)" because "Haunted House (Planet Rock)" was added
Renamed "Boom" to "Boom (567 KByte)"
Renamed "Bomb Jack 2" to "Bomb Jack II"
Renamed "E-Swat" to "E-SWAT"
Renamed "Cyberworld" to "Cyber World"
Renamed "3D Golf" to "Hole in One"
Renamed "Castle" to "Castle (LK Avalon)"
Renamed "Sinbad and the Throne of Falcon" to "Sinbad and the Throne of the Falcon"
Renamed "Earth Orbit Station" to "Earth Orbit Stations"
Renamed "Experimental Traxter 7" to "Experiment Traxter 7"
Renamed "Bignose's USA Adventure" to Big Nose's American Adventure"
Renamed "Captain America and The Doom Tube" to "Captain America in The Doom Tube of Dr. Megalomann"
Renamed "The Catacombs" to "Catacombs"
Renamed "The Game of Harmony" to "E-Motion" (European title)
Renamed "Boot Camp" to "Combat School" (European title)
Renamed "F40 Pursuit" to "Crazy Cars II" (European title)
Duplicated all the game overrides and option files into the x64sc folder so that that core can be used instead if so desired. It should be noted, however, that this requires a mass find and replace in the game .bats to change the references to a different core - this is easy enough with Notepad++ (or equivalent) though. There is a possibility that x64sc will be used by default in the future, but in my experience the benefits are minimal while the drawback is higher hardware requirements and slower warp/fast forward speeds.
Changed default frame delay value to 0 and a few other backend settings to help with lower end hardware performance
Corrected Black Magic, Combat School, Cycle Knight, Drag Race Eliminator, The Great Escape, Jack Attack, Kikstart II, The Pit, and V - The Computer Game to use port 1
Changed F1 GP Circuits filter mode from 2 to 1
Fixed an error in the Steel Ranger [commercial] .cmd
Removed -autostart x64 from .cmds as it's no longer necessary; this also helps facilitate easier swapping from x64 to x64sc if so desired
Added some additional code to .vbs files to help with rare focus issues
Configured NTSC games to use custom palette settings; default settings are way too dark, Colodore looks better than the default for NTSC but it's still too dark and looks terrible for PAL (saturation is way too high)
Reduced contrast of CRT-Easymode-Halation-C64 shader slightly because it was unintentionally turning very dark greys solid black (the trainer menu for Alienworld is a good example)
Replaced BZRPlayer with libsidplayfp for standalone SID tracks as it's significantly more accurate and sounds much better in a number of cases
Moved CDisplayEx to Utilities folder and updated magazine .bats accordingly
Added addditional map overlays for Alternate Reality - The City, Alternate Reality II - The Dungeon, The Legend of Blacksilver, The Magic Candle, Pirates!, Ultima I, Ultima II, Ultima III, Ultima IV, Ultima V, and Ultima VI
Changed Kayleth to use the SuperCPU core running at 48% speed (100% is too fast; crashes RA if below 48%) because the animation sequences make the game run very slowly (making typing difficult/slow) which can be resolved with the SuperCPU - this also has the added benefit of making area changes/loading much faster
Added alternate launch options for A Chance in Hell, Dark Side, The Eidolon, Koronis Rift, and Rescue on Fractalus to use the SuperCPU to make them run faster
Increased deadzone slightly for right-stick to arrow keys, this helps prevent erroneous inputs either by straying diagonally or by stick release flipback
Changed Boom (Brainstorm Amazing Software) to use SuperCPU (supported by the game natively)
Added autoloading savestates to multi-game Easyflash carts so that the correct game is loaded on start rather than loading to the game selection menu - this had already been done previously for games that didn't require any in-game saving but wasn't used in cases where in-game saving was possible because doing so would (at the time) break those saves - this has since been patched!
Added alternate name data to Launchbox (typically for alternate region titles ex. Coil Cop vs Thing Bounces Back) for about 60 games
Updated and cleaned up Automator code a bit
Added additional notes in the Config Editor
Audited all per-game core option files to correct any instances of incorrect (legacy) values for SID resampling or missing values for color adjustments due to core updates
Created a startup watchdog app that waits 15 seconds for Retroarch to start, and if it hasn't started by then it closes any running scripts/apps that were launched - I thought this was prudent since there are a number of scripts and apps that are launched in conjunction with Retroarch now to facilitate the manuals and music - these ordinarily close upon Retroarch closing but, in the event that something weird happens and for some reason Retroarch doesn't start to begin with, they don't have that trigger and will otherwise remain open; the watchdog is essentially a failsafe for this so that you don't have a bunch of stuff still running in the event that Retroarch doesn't start correctly for whatever reason; if Retroarch is open once the 15 seconds are up (and it certainly should be, that's plenty of time) the watchdog closes itself; in case your PC is just an absolute potato and it takes it longer than 15 seconds for Retroarch to start, I've included an alternate version that waits 30 seconds in C64 Dreams\C64 Dreams\Retroarch\!Startup Watchdog - it takes about 2 seconds on my PC and it's about 7 years old now so I can't imagine many/any people needing this but you never know. I've also included a StopAll.exe in C64 Dreams\C64 Dreams which kills everything instantly just for good measure.
Created clear logos for Diskmags, Magazines, Best Of Vol. 5, and Text Adventures
Created nearly 700 3D boxes and unified the format for all 3D boxes in the collection. 3D Box is now the default view for games. Thanks to Z3R0B4NG for assembling a collection of the boxes to point me in the right direction and to marcoooo and edgemundo for their contributions in helping to create many of the other 3D boxes in the collection.
Changed CDisplayEx versions to one that's completely portable (previous version wrote some settings to an external local path)
Lots and lots of media and metadata additions/cleanup in Launchbox; it's still not perfect (and realistically never will be) but it's significantly better than it was in the past
Submitted several tickets for various core issues, all of which have been resolved thanks to the excellent support of sonninnos, the core maintainer:
Remember Current Disk When Loading a State For Multi-Disk Game
Toggleable Virtual Device Traps Core Option
Make [Quick Menu > Restart] Revert to First Disk in .m3u
Specify PRG When Loading From .m3u
Manual Warp Not Working When Automatic Load Warp Is Enabled
Savestates Break Easyflash Saving
New games with multitap (3-4 controller) support:
New custom note overlays:
Alternate Reality - The City
Alternate Reality II - The Dungeon
Angel of the Hell
Below the Root
Bushido - The Way of the Warrior
Evil Prince, The
Jonny Quest in Doctor Zin's Underworld
Omega - Neural Cybertank Design & Simulation
Shadow Over Hawksmill
Shamus Case II
Tangled Tales - The Misadventures of a Wizard's Apprentice
Ultima II - The Revenge of the Enchantress!
Zak McKracken and the Alien Mindbenders
I also created a couple generic note overlays that apply to multiple games. One of which is a note that you need to press F1 to start the game. This has been added for the following games:
Big Trouble in Little China
Pitfall II - The Lost Caverns
Another generic overlay was created to cover the saving and loading procedure for all Infocom games. This has been added for the following games:
Hitchhiker's Guide to the Galaxy
Lurking Horror, The
Zork I - The Great Underground Empire
Zork II - The Wizard of Frobozz
Zork III - The Dungeon Master
Zork - The Undiscovered Underground
New Games in v0.35
2438 The Return
Ace of Aces
Adventures of Tronic
Age of Heroes, The
Aliants - The Desperate Battle For Earth
Alien (Argus Press Software)
Around the World in 80 Days
Aviator Arcade II
B.C.'s Quest for Tires
Beer Belly Burt's Brew Biz
Book of the Dead
C64 Snail Maze
Crush, Crumble & Chomp
Curse of Ra
Davy - King of the Wild Frontier
Death Battle 2200
Death Saw Challenge
Dungeon of Rott
Escape to Murky Woods
Ewe Woz 'Ere
Eye of Horus
Forever Extending Hungry Snake, The
Game of Harmony, The
Gateway to Apshai
Ghost of Genghis Khan, The
Ghost Town 64
Golden Pyramids, The
Guild of Thieves, The
Gun Runner (Mnemonic Productions)
Gun Runner (The Power House)
Guns 'n' Roses
Gunslinger (Virgin Mastertronic)
Hagar The Horrible
Halley Mission, The
Halls of Death
Halls of the Dwarven Kings, The
Halls of the Things
Happiest Days of Your Life, The
Harrier Combat Simulator
Harvey Smith Showjumper
Haunted House (Planet Rock)
Havoc (Players Premier)
Hawk Mission II
Head The Ball
Head to Head Karate
Heavy Metal - Modern Land Combat Vol. I
Heavy Metal Deluxe
Helicopter Mission, The
Hell for Leather
Hell Zone II
Hercules - Slayer of the Damned
Hero Quest II
Hero Time II
Heroes of Karn, The
Heroes of Midgard
Hideous Bill and the Gi-Gants
High Mountains, The
Hit and Run Baseball
Ho! Ho! Ho!
Hollywood or Bust
Hong Kong Phooey
Hopping Hoodlum, The
House of Usher
How to Be a Complete Bastard
Human Killing Machine
Human Race, The
Hunchback - The Adventure
Hunchback at the Olympics
Hunt for Bubber's Bathtub
Hunt for Red October, The
Huntress of Midgard
Hyper Space Warrior
I Play 3D Soccer
I Play 3D Tennis
I-Ball II - The Quest for the Past
Ice Palace (Creative Sparks)
Ice Temple, The
Ikari III - The Rescue
Ikari Warriors II
Impossible Game, The
Incredible Laboratory, The
Indiana Jones and The Last Crusade
Inertiania - Land of Motion
Infinity Worlds in the Space
Inheritance, The - Chaos in Scotland
Inheritance, The - Panic in Las Vegas
Inherits of the Throne
Inner Space Plant Attack
Insanity in San Francisco
Insects in Space
Intergalactic Cage Match
International 3D Tennis
International 5 A-Side
International Ice Hockey
International Ninja Rabbits
International Sports Challenge
International Team Sports
International Truck Racing
Into the Nature
Intruder - The Game
Intruder - The Space Quest
Island of Dr. Destructo, The
Island of the Dragons
ISS - Incredible Shrinking Sphere
It's a Knockout
It's Only Rock n' Roll
Iznogoud - The Grand Vizir
Jack and the Beanstalk
Jack Charlton's Match Fishing
Jack Nicklaus Championship Golf
Jack The Ripper
Jahangir Khan Squash
Jailbreak (Michael Lalonde)
Jara-Tava - The Isle of Fire
Jason of the Argonauts
Java Jim in Square Shaped Trouble
Jaws (Box Office Software)
Jaws (Outlaw-Emix Software)
Jaws (Screen 7)
Jeep Command II
Jessy the Worm
Jet Power Jack
Jet Set Willy
Jet Set Willy II - The Final Frontier
Jetan - Martian Chess
Jewels of Babylon
Jewels of Darkness
Jihad - Raid Over Baghdad
Jocky Wilson's Darts Challenge
Jocky Wilson's Darts Compendium
Joe (CP Verlag)
Joe Dick - Private Investigator
John Elway's Quarterback
John Lowe's Ultimate Darts
Jonah Barrington's Squash
Jonny Quest in Doctor Zin's Underworld
Journey to the Centre of the Earth, A
Judge Dredd (Virgin Mastertronic)
Jupiter Mission 1999
Karting Grand Prix
Kellogg's Tour 1988
Kick Box Vigilante
Killed Until Dead
Knights of Legend