Hey guys, I wanted to let you know that I've made a couple hotfixes since the initial release of v0.45. The links to download the entire collection have been updated with a new version that include these fixes so these won't be necessary for any new downloads but if you've already grabbed it previously you'll need to apply these.
This hotfix makes the following changes/fixes:
Fixed missing custom controller mappings for Aquaplane and Spellbound Dizzy
Improved the "Color Corrections Only" shader
Improved manuals for 10th Frame and Fire King
Added a new bezel option for 16:10 aspect ratio monitors
Added a new "Icons Only" bezel for both 16:9 and 16:10 which only displays the note/keyboard icons where relevant but is otherwise transparent/blank
Zzap Review Fixer: https://www.mediafire.com/file/18je6xxcps9gu0k/Review_Fixer.7z/file
Thanks to a couple users on my Discord I realized there was a problem with the code for the local Zzap reviews such that, if you didn't have AHK installed already, they weren't working correctly (and it would prompt you to choose a program to use with an .ahk file). All you need to do is place the files in that archive in the C64 Dreams\C64 Dreams\Games folder and then start Review Fixer.bat and it'll take care of the rest. You can delete them afterwards. Sorry about that y'all. I guess either most people already have AHK installed or they haven't messed with the local magazines.
I'm currently working on a video that's designed to be a project overview, feature demonstration, tutorial, etc. I'm pretty excited about this as it's something I've wanted to do for a long time. It's almost finished at this point, I'll make another post about that once it's complete. Hopefully that'll be in the next couple days. Once that's done, I'll be uploading the collection to Archive.org - I wanted to have the video ready to go as I'll be posting about the project a few places that I haven't previously like the Lemon64 forums after it's up on Archive; and it'll help inform people what it's all about.
More to come!
Hey Zomb! Wondering how the next version of C64 Dreams is coming along?
It seems that the emulation will pause if the emulation window isn't active and that feature cannot be disabled from retroarch setting (at least it isn't working for me). Could that be fixed or do you have any hints for that because I would like to record some stuff while emulation is running etc.